OK, just a bit more yacking and then we shall get into the "action", so to speak.  Let's learn
the BasiX of Gridology.

In a nutshell, this is a Grid:
Make a design with several crossing lines, throw the flake into reverse, throw the
flake back into forward, end the flake when it looks good to you.  Doesn't that sound
simple?  It actually is simple once you get the hang of it.  The worst part about
making Grids is that they are time consuming.  Depending on the type of Grid
I am making, they take between 10-30 minutes to create.  They can also have well
over 100 cuts, but don't let that scare you off, I have done Grids that only have
10 or so cuts in the design.

Make a design with several crossing lines.
In order to turn a "regular" flake into a Grid Flake, it MUST have a design which incorporates
several cuts that cross over each other.  Look at the background picture on this page.  A flake which
is cut into a "grid" such as this is the perfect candidate for becoming a Grid Flake.  The lines do NOT
have to be straight or going horizontal and vertical, they can go in ANY direction, as long as they cross over each
other in the process.  The more times a cut crosses over another, the better, as you will get several
different views in the flipping process and the animation will be smoother and take longer.

Throwing a flake into "reverse".
I can not over emphasize the importance of this flake flipping stage.  It is what makes a flake into
a Grid.  You may find it surprising to learn that nearly ALL movement in a Grid Flake is NOT
accomplished by making more cuts into the design.  Usually, the design is done 1st, then the movement
is accomplished by doing several negative flips which contorts, or "morphs" your design a little more
with each consecutive flip.  Do a negative flip as described in Negatives -and+ Positives, then do another
and another and another, etc.  In many cases you can do negative flips until there is absolutely NOTHING
left of your original design.

Throwing a flake back into forward.
Even when you have done so many negative flips that there is no design left on the preview flake, you can
easily bring your flake "back from the dead" by doing several positive flips in a row.  This is a surprisingly
easy stage of making Grids that I always enjoy because it is like having a coffee break during the creation process!
End your design wherever you see fit, or do another negative then positive flipping stage.
The possibilities are endless.

Now lets get some hands on "x"perience!

CONTINUE>>>