(You MUST know all about making Negatives &+ Positives before trying to understand this section!)
The
"dimensions" of Negative and Positive are what make techniXes such as Grids,
Pinwheels,
Novas,
Flashers, Zoomers, etc. possible. Not to mention, the three major
reconstruction techniXes:
L's
FIBER OPTIX  PM's MEGA STARZ  X's XENITH
If
you just like to "doodle" on the slopes, or make the occasional flake parts
"flash" from  to +, this
section
may not be of too much importance to you. However, if you like to
make flakes that "morph"
with
any of the above listed animated TriX, I think it is important to have
an understanding of "x"actly
why
these "triX" work in the SnowDays program.
This
is something I have wanted to cover here at MisterX for a LONG time.
I just couldn't quite put my
finger
on how I was going to "x"plain it so everyone could understand the concept.
Really, the concept
itself
is relatively simple, it is the "x"plaining it that is not!
Then
yesterday, after an "x"hilerating 3 hour walk, it came to me. "I
shall describe it as "dimensions",
and
I shall show it in COLOR!!!" This is when one must truly admit they
are addicted to SnowDays.
They
go for a walk out in nature and still think about the SnowDays program!!!
lol!
The colorful chart below demonstrates my "thoughts" about this KEWLEST of all the features of the SnowDays program.


















To
understand the above chart is simple. If you start at "0" and make
a negative flip, you
will
arrive in the 1st negative dimension of " 1" (in the blue section).
Do another negative
flip
and you arrive in the negative dimension of " 2", and so on. Each
 flip takes you farther
away
from the start point and thus turns your triangle a deeper blue.
Positive
flips are shown in yellow, and each positive flip you make will take you
to the neXt
positive
dimension and the triangle gets a deeper yellow.
Naturally,
there are no colors involved when making the original creation triangle
either

or +, but I have added them above to emphasize how one "travels" away from
the start
point
with each negative or positive flip they perform.
In
actuality, if you have not made a cut into the flake, and you make either
a  or + flip on
the
triangle, it will turn "black" and look the same no matter what direction
you sent it in!
DIMENSIONAL "DIRECTIONS"
Many
flakers have the WRONG impression that there are just Positive flakes and
Negative
flakes.
It is an easy misconception, as one is usually so AMAZED when they discover
the
"magic"
of the SnowDays program providing a negative option, that they neglect
to investigate on.
The
SnowDays program goes FAR further than just that though. You can
send your flakey
creations
off to "Dimension X" and get un"x"pected effeX from doing so!
Throwing
your flake into "reverse" (or "forward"), will show you what your design
looks like
in
the other Dimensions of the SnowDays program. This is achieved by
doing SEVERAL negative
flips
in a row (to go in reverse), or SEVERAL positive flips in a row to go forward.
If
your flake design had several crossing lines in it's design, you will get
the Grid Effect.
Pinwheels
work because when you cut out the original design you are sending each
of
the
previous cuts into another "dimension", which are "x"posed once again when
you
begin
your negative flips in that technique, giving the effect of movement with
"spokes".
If
you keep track of how many flips you made in one direction, you can make
the same amount
of
flips in the opposite direction and end up back where you started!
For
instance, if you make 4 negative flips in a row from "0", you will end
up in the negative
dimension
of  4. Now do 4 positive flips and you will end up back at "0"
:)
This
worX in BOTH directions.
I
hope this will help you to better understand the workings of the SnowDays
program.
"X"
08/13/07